XenoPanel News

We're constantly looking to improve and add onto our collection of features and themes.
Our community decides what gets done or not. Vote for what you would like to see XenoPanel have in the future!



XenoPanel² - Pre-Moon #1 - Pre-Moon #3 (Build #2-4)

Now, we can all agree that XenoPanel² at launch is already better than XenoPanel one but that doesn't mean XenoPanel² is perfect.

XenoPanel² launched and we right away got into action working on any bugs that presented around the community. We decided to push a Pre-Moon build our main Moon build to ensure everyone has a stable XenoPanel² ready to be used in production.

Below are the changed in Pre-Moon #1 / Pre-Moon #2 / Pre-Moon #3.

I would like to thank everyone who reported bugs to us.. We've got tons to come and I hope you'll all still with us as we grow!

Pre-Moon #1 Update Guide - https://xenopanel.com/updates?id=2
Pre-Moon #2 Update Guide - https://xenopanel.com/updates?id=3

[NEW] Pre-Moon #3 Update Guide - https://xenopanel.com/updates?id=4

Pre-Moon #1
Added: Console Delay Graphcs Addon (View Here)
Added: Composer to be used for usage with Logging, Guzzle & Whoops!
Added: Internal logging for ERRORS, INFO & DEBUGGING [ $logger->type('message'); ] (Read in Docs).
Added: Medoo will be used for Triggers and Addons for both XP Developers and anyone who developers them!
Added: Failed connection now shows errors.
Added: Errors will now display if MariaDB is not currently installed.
Added: Triggers that can run on events that allow you to extend the core code with your own custom features/addons. (Read in Docs)
Added: The ability to make custom addons triggered by a specific page, all pages or your own custom pages. (Read in Docs)
Added: The basic concept of includes/config.cfg ready to be used in the Moon update more in-depth for panel and daemon.
Pre-Moon #2
Added: Support Ticket Addon (View Here)
Added: Discord Webhooks Addon (View Here)
Added: Better error displaying to combat blank pages on installation.
Added: The Admin Dashboard will now show a warning bar if you're using an out of date build.
Added: $general->CLEAN and $general->UNCLEAN to be used in addons for easy encode/decode.
Added: license_key and license_local into includes/config.cfg ready for a future update.
Pre-Moon #3
Added: Node Status Addon (View Here)
Added: If node name is empty, it'll use node- followed by a random number.
Added: Logging in logs/ for both CRONS and LICENSE checks.
Added: Better debugging for Free Daemon vs Paid Daemon
Added: New License System that detects from the panel rather than remove machines.

Pre-Moon #1
Fixed: Subdomains Addon showing as no configuration needed.
Fixed: Invalid Google Short URL on the Games Manager pages.
Fixed: Node names including a dash would never work.
Fixed: General API "check_key" failing if the "access" param was "0".
Fixed: Fixed issues with Module Plans not selecting "random" or "latest" if enabled.
Fixed: Change password failed to update its new password after change of password_verify.
Fixed: WHMCS Module API didn't detect "least" or specific locations based on $node->NodeArray().
Fixed: Updating user accounts via the admin panel reporting save but not updating the database.
Fixed: If creating a server or node failed, it didn't report correctly and update to show failed data.
Fixed: Sub users view pages [ $user->CSRF_FORM(); ] failed due to class of variable / class variable.
Fixed: Charts on the first col-md-6 being dropped down as the Mass Control buttons had incorrect padding.
Fixed: Consoles line count would shows at 0 if bungee was false and it used didnt decide between log files.
Fixed: Marketplace loaded the developers version of the marketplace list.
Pre-Moon #2
Fixed: Fixed custom addons displaying a blank page on the "none" location option.
Fixed: Triggers failing to load addons that have been called inside an addon.
Fixed: Issues creating servers due to an overlapping file structure.
Fixed: CSRF checking failed its checks every time for custom addons.
Fixed: Source games getting stuck on an install loop.
Pre-Moon #3
Fixed: FTP Servers assumed server ID checking due to htaccess using ?id= (now ?fid=).
Fixed: The addon init failed to load some core systems depending on the file location.
Fixed: 2FA check sometimes failed because of the second stage check outdated code.
Fixed: Create Client from Admin Dashboard failed to set passwords.
Fixed: Game Server Variables would override some of the others depending on the key.
Fixed: The displaying on MCPE jar would display as .jar even if the config was set to .phar
Fixed: Fixed inputs being used in source games command lines even if disabled.

Pre-Moon #1
Tweaked: Delete node showing as Delete server on the popup Modal.
Tweaked: Correct miss-type in Create/Edit Server showing "slow" instead of "slot".
Tweaked: pstree missing from the slave script.. Some OS's didn't have it by default.
Tweaked: On node creation the way directory structure generated has been tweaked.
Tweaked: Console delay now measures only the connection time, not full length process.
Tweaked: Authentication pages when showing the alert bar went -25px above the page.
Tweaked: Changed up some console formatting for the colours that now also include bold.
Tweaked: The footer now says 2018 rather than 2017.. Had to be done.
Tweaked: Installer XenoPanel logo redirected to beta.xenopanel.com.. Silly me!
Pre-Moon #2
Tweaked: Removed client_info from the MariaDB checker to clean up install issues.
Tweaked: Addons configuration to allow "_" in addon names.
Tweaked: Corrected a mistake on the dashboars saying "Servers Offline" rather than "Servers Online"
Tweaked: Marketplace now shows if the item is compatible with the current version installed or not.
Tweaked: Addon debugging when an addon is attempted from anything but manual.
Pre-Moon #3
Tweaked: Little boo boo where the example addon config said pain instead of paid.
Tweaked: Footer brand checking has been tweaked to fix infinate loops on custom addon failing.
Tweaked: Removed some un-needed PID updates in console actions and this should improve speeds.
Tweaked: Removed pushing the new PID too fast to ensure the PID is correct and doesn't flicker.
Tweaked: Changed the way console log files work on start to ensure installers dont loop.
Tweaked: Added a check for possible servers been killed(rebooted) when others booted up.
Tweaked: Sooo.. yeah. changed 'templetes' to 'templates' because we're english.. right?


Kind Regards,
Liam Denston - XenoPanel Lead Developer





Looking to better understand how XenoPanel² works better?

View Documentation