XenoPanel News

We're constantly looking to improve and add onto our collection of features and themes.
Our community decides what gets done or not. Vote for what you would like to see XenoPanel have in the future!

XenoPanel² - Moon Builds

You can update your panel by going to Admin Dashboard > Modifications > Updater

Added: Brand new frontend design replacing the current "default" design.
Added: [BETA (hidden)] Servers now have a "Dashboard" - This is a custom area full with widgets that can be re-ordered and toggled.
Added: [BETA] Teamspeak 3, the first voice server service has been added into the panel!
Added: [BETA] Mobile Responsive, it's not perfect.. but it's a huge start for mobile design.
Added: Latest logging allows you to view the .log files live, updated via the admin area.
Added: Pulse Checker lists XenoPanel files and displays the status of every file permission.
Added: Table Structures lists all XenoPanel database tables, details about them and allows you to purge!
Added: Template Manager allows you to make changes to any of your views or assets within the panel.
Added: XenoPanel updater now checks, pre-downloads and updates your XenoPanel to each of the latest versions.
Added: Deleting of server files on terminate both in-panel and panel-api (Following Module Plans).
Added: Creating Nodes now has a full debug console to display the status of progress and problems.
Added: Source Games now auto update on server start to ensure the server is at its latest version.
Added: A metric MOON ton of debug messages, warnings, systems and more.
Re-developed: The Servers list has been re-designed to better match the new panel design.
Re-developed: Creating Nodes has been both re-designed, and backend re-done!
Re-developed: The init.php for all CRONS has been reworked to fix delays and add logging.
Re-developed: All auth pages (login, register, 2fa, forgot-password) have been redesigned.
Re-developed: All current addons have been switched over to the new theme design.
Re-developed: Checking for MariaDB should be less of a false positive. (client_info check removed)
Re-developed: SESSIONS and CSRF reworked to allow multiple pages by the same person concurrently.
Fixed: Daemon amounts will default to 1 FREE Daemon if it's found as 0 or unset.
Fixed: Failing on creating nodes, servers & clients will refresh to show the api alert.
Fixed: Fixed the FastDL CRON timing out when zipping the fastl dl content before transfer.
Fixed: MySQL Databases addon not showing or working because of a mixed up short name.
Fixed: Banned users were still able to login if they didn't have auth enabled.
Fixed: Node Monitoring reported current storage as blank if the node was offline last.
Fixed: Page view permissions based on the gametype the server is using.
Fixed: Subdomains should now show and work for all services.
Fixed: Module API Plans should now work with all locations (only random/least worked).
Fixed: -insecure setting for Source Games validated the wrong way around (true/blank).
Fixed: Source Games now run ./srcds_run rather than ./srcds_linux to correct issues.
Fixed: MCPE would assume it's installed if its noticed a .phar but failed as php was missing.
Fixed: Memory is added back onto the nodes "memory left" when a server is deleted via API.
Fixed: File manager views didn't manage to get $server[] correctly.
Tweaked: Removed Google jsapi for charts as they are now unused.
Tweaked: Removed icons from close to all form inputs.
Tweaked: Added some pre-check systems ready for the Daemon.
Tweaked: Changed branding around the panel from "Game" to "Service".
Tweaked: Changes a few things in the apiv1 for better support with node selecting.
Tweaked: Changed default memory if empty to 0 instead of 1024 to match source/voice standards.
Tweaked: Default amount of daemons on a license is now 1 free daemon if found as 0.
Tweaked: Panel Statistics have been removed from authentication pages.
Added: Minecraft PC & Minecraft PE now have a Configuration Page
Added: Versions and Modpacks now has a search bar.
Added: You can now edit the total_memory of a node (IE: Overselling)
Re-developed: Licenses are now run along side the CRONS rather than on requests.
Fixed: Updater toggled out of test mode into production updater.
Fixed: Updater corrects file permissions & added a cancel system.
Tweaked: Minor tweaks around the panel.
Fixed: Headers and Navigation failed to load.
Tweaked: Composer changed from requested, to required.
Tweaked: Minor tweaks around the panel.
Added: Debugging added for license checking in includes/local/
Re-developed: Database Creating has been re-developed and is inside protected actions rather than cron.
Fixed: Databases created, but would not merge permissions. All fixed!
Fixed: Creating a source server defined as blank gametype. (1/2)
Fixed: License checks sometimes flicking between failed/success.
Fixed: Error when trying to search for a custom JAR name.
Tweaked: The updater will now re-do the vendor directory on an update.
Tweaked: ->Admin Server Delete text changed as it now removes files compared to before.
Tweaked: Cleaned up the CRON init a little bit more to better handle stats checking.
Fixed: Creating source servers defined as blank gametype. (2/2)
Fixed: Creating servers and selecting source now hides memory.
Fixed: APIv1 failed license checks... oops. (v2 is in the works)
Fixed: Creating servers will now refresh on error to display.
Fixed: Sub-Domains addon saving domain issues.
Tweaked: Changed images on the Add Servers page.
Tweaked: Removed local license checking from Create Server.
Added: Client Monitoring (PAID Daemons ONLY) [BETA]
Added: Tracking of the daemon licenses state (free/paid/unlimited)
Added: Map Installer for Minecraft, hidden till the CDN is complete. [BETA]
Added: Internal MySQL checks for the update rather than a .sql file needed.
Added: The installer now has a requirments checker.. basic currently.
Re-developed: Alerts now goto the bottom of the page in a fixed state rather than header.
Re-developed: Alerts such as the admin area now use $apiv1->alert rather than custom.
Re-developed: The console GET now checks for game types of log to allow better line splitting.
Re-developed: Checking for if the console is empty has been re-developed to stop blank console.
Re-developed: FTP Details now has its own page rather than a popup.
Fixed: The created server on create server page is now in-line with col-md-12
Fixed: Images going back to the old version of images on create has been fixed.
Fixed: Tracking of the Updater has been fixed so we can tell who is updating.
Fixed: Little extra debugging added to apiv1 for daemons and no_node_found
Fixed: apiv1 not working for plan locations other than random or least.
Fixed: XenoPanel logo had a random gridmenu on hover sometimes.
Fixed: EULA and Versions insteller didnt post messages into console correctly.
Fixed: Sub Users icons are now updated to FA and are showing again.
Tweaked: Source games ports now +10 between server instead of +1.
Tweaked: Removed comodojo/zip from composer as its now unused.
Tweaked: Removed external logging for licenses that are suspended/invalid/expired.
Tweaked: Added better debug warnings to blank pages to stop silly Discord questions.
Tweaked: db.php not writable now tells the user to disable SELinux.
Tweaked: Reset FTP Password is no longer visible to Sub-Users
Tweaked: Sub Users acon is now on the main navigation along with top right dropdown.
Added: Servers now have individual storage limits (internal/api/plans)
Added: Nodes now have CPU Limits that are used as default limits [-1 for unlimited]. (internal/api/plans)
Added: Servers now have CPU Limits that override the default Nodes Limits. [-1 for unlimited]. (internal/api/plans)
Added: Source Games now have a Mod Manager and Default comes with 4 mods installed. (internal/api/plans)
Added: Sentry.io has been added for cross-panel debugging. Enabled only for larger clients and enabled only with debug mode.
Added: User Notifications to go along side user alerts. Details can be found in the Documentation.
Added: Internal SQL updates have been added rather than needing details on update.
Added: File Manager now allows the use of GIT CLONE for Source Game Servers.
Added: Servers now can run a PRE-BOOT .sh script from within /home/XenoPanel/scripts/pre-boot.
Added: Another Server Memory checker to prevent memory tweaking plugins even more.
Re-developed: Main Panel Configuration
Re-developed: The Admin Servers Lists have been re-developed.
Re-developed: The Admin Clients List has been re-developed.
Re-developed: License checking has been re-developed for better checks.
Re-developed: File Manager button layout changed from icons to text.
Re-developed: Memory amount in use per node now updates with the CRON to ensure accuracy.
Re-developed: FTP details are now on its own page rather than a popup on the server sidebar.
Fixed: Some .htaccess issues in game_configuration.
Fixed: Total Memory editing on Node Configuration has been resolved.
Fixed: Server Monitoring Storage checks has been fixed to show correct %.
Fixed: File Manager downloader not working depending on the extention.
Fixed: API Access now redirects to the same page rather than dashboard.
Fixed: Console GET storage % has been fixed and will also work with new Server limits.
Fixed: Switched server_pid back to getting it from the node rather than db.
Fixed: Admin alert bars assuming PHP is HTML has been fixed.
Fixed: Roughly 15 reported minor bugs.
Tweaked: Module Plans buttons have been made larger on the lists section.
Tweaked: Offset has been fixed on Module Plans.
Tweaked: Updater has had MySQL inputs removed as it now uses internal updates.
Tweaked: Removed Average Players for the time being from View Nodes.
Tweaked: Moved all license check functions to the checker only.
Tweaked: Console KILL buttons changed from info to primary. Yummy.
Tweaked: MySQL Errors should be more visible now.
Tweaked: Panels inside a sub-domain should now redirect correctly when not logged in.
Tweaked: Installer will no longer prevent install even if the requirments are not met.
Tweaked: Allow the download of zips from the File Manager.

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